The LSDJ manual comes with an example for the pulse wave kick drum. My variation is on the right. I often use F1 on the volume envelope for a quick kick but if I want a long boom I use F3 to F6. I keep the sweep envelope the same (and remember this sweep effect […]
Posts Tagged ‘gameboy’
LSDJ Kick Drum on Pulse, Wave and/or Noise Channels
Tuesday, March 16th, 2010 by b-knox